Alt | float Alt() | angle | float angle(Vect p, Vect y=Vect()) | Az | float Az() | cross | Vect cross(Vect p) | euler | Euler euler() | eulerTo | Euler eulerTo(Vect p) Euler eulerTo(float x, float y, float z) |
getQuater | Quater getQuater() | inner | float inner(Vect p) | isNeighbor | bool isNeighbor(Vect p) 26 neighbor connection |
length | float length() | normalize | normalize() | print(string id=None, FILE out=stdout) | rotate | Vect rotate(Euler euler) Vect rotate(float alt, float az, float phi) Vect rotate(Quater q) Vect rotate(Vect p, float q) Vect rotate(float nx, float ny, float nz, float q); |
setX | setX(float xx) | setXYZ | setXYZ(float xx, float yy, float zz) | setY | setY(float yy) | setZ | setZ(float zz) | Vect | Vect() Vect(float xx, float yy, float zz) |
X | float X() | Y | float Y() | Z | float Z() |