| Alt | float Alt() |
| angle | float angle(Vect p, Vect y=Vect()) |
| Az | float Az() |
| cross | Vect cross(Vect p) |
| euler | Euler euler() |
| eulerTo | Euler eulerTo(Vect p) Euler eulerTo(float x, float y, float z) |
| getQuater | Quater getQuater() |
| inner | float inner(Vect p) |
| isNeighbor | bool isNeighbor(Vect p) 26 neighbor connection |
| length | float length() |
| normalize | normalize() |
| print(string id=None, FILE out=stdout) | |
| rotate | Vect rotate(Euler euler) Vect rotate(float alt, float az, float phi) Vect rotate(Quater q) Vect rotate(Vect p, float q) Vect rotate(float nx, float ny, float nz, float q); |
| setX | setX(float xx) |
| setXYZ | setXYZ(float xx, float yy, float zz) |
| setY | setY(float yy) |
| setZ | setZ(float zz) |
| Vect | Vect() Vect(float xx, float yy, float zz) |
| X | float X() |
| Y | float Y() |
| Z | float Z() |